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Multiple drop off zones simairport
Multiple drop off zones simairport












So of course before researching immigration this rating might be 0 but also not relevant (no fees). As long as international flights get to stands in non-international area, this rating will be low (every international passenger entering non-international area without check will reduce it). In security ratings there should be a category “immigration security”. Transfer between international and non-international area requires immigration/passport check. International zone just like you planned should be possible to set once immigration is researched. Once immigration is researched and you have an international area, you might change “both” to the right setting automatically when connecting a boarding gate whether this is a good idea should be open for discussion (after successful research a dialog might even offer to adjust all existing gates automatically). This solves problems in small countries because it’s preset to “both” new players won’t struggle with it right from the beginning. Have a setting in stand details for “only domestic”, “only international”, “both” which is preset to “both” and let the player decide independently. This is how I’d like immigration/passport check to be in a still simple and accessible way: Moreover, the development over the last years was nothing short of amazing! I do enjoy the game, especially early and mid-game. I feel like this sounds quite harsh - it should not. Simplicity feels more limiting than liberating. And even that went forward with becoming more complex over time.Ĭomplexity should not scare the devs, because I doubt that it scares away any players, it actually lures us and makes the experience rewarding. Otherwise, I can go back to PrisonArchitect. What I am trying to say is, that an airport is complex and if you want to mimic anything remotely close to an airport (and most of it is planning, not operating one), it gets complex, it is a challenge and that is exactly what I love about it. Many reviews have had a similar impression, if you go back and search for it. In comparison to SimAirport (I think many of us own both games), I always saw AirportCEO as the more complex version and SimAirport as the PrisonArchitect. I already left out cargo terminals or airline services (repair, maintenance). I explain it in such detail to give you an idea what got me hoping for this game back in the days when EA was released and I got it right away. staff only area).ĭifferent levels of streets would allow for seperate traffic flow for depature drop-off and arrival pick-up as well as self-made car parks. with staircases to the public area and doors that require security clearance (i.e. would be located on ground level, including walkways for maintenance. Most airport services, offices and other things like firefighters, airport hospital vet. The thing that really makes a seperate terminal or area of such necessary, is immigration.Įven though centralized security is rare, it is not really a problem. By lifts, stairs or escalators they can reach airline lounges a floor above, where one may find a few offices too.

multiple drop off zones simairport

flights) to walk through the terminal area where shops, pharmacies, bathrooms and restaurants are located. They then pass through security and immigration (intl. Passangers arrive by any means of transport and walk towards check-in. From thereon, they rent a car, take a taxi or public transport or walk to their car/get picked up.ĭepature works in a similar fashion. flights), picking up their luggage and leaving through a customs gate. Passengers arriving walk through the specific arrival walkwas, seperated from depature by walls or on different floors, making their way through immigration (intl. Let me paint a colourful picture of what I hoped ACEO to be in comparison to “the other game” in the genre:Ī game, where your terminal design requires you at a certain point to have seperation between arrival and depature zones, from the gate to the baggage claim area, maybe even gates where you can decide which floor you want arrivals and depatures to be routed through.

multiple drop off zones simairport

MULTIPLE DROP OFF ZONES SIMAIRPORT HOW TO

I agree with and even more so with now, my biggest concern is how to get as many planes as possible to the gates without 4+ runways.īecause it looks ridiculous and is unrealistic.












Multiple drop off zones simairport